
Rough and ready prototyping
Rough and Ready Prototyping is a process that allows an individual or a team to swiftly create an initial version of their envisioned product or solution. This could range from a physical product to a website design or a mobile application. The primary objective is to rapidly generate a first iteration that visually exhibits all the key features of the concept. The level of complexity in creating these prototypes can vary widely. Some may require advanced tools like 3D printers and fabrication equipment, while others may simply involve easily accessible materials like tape, pencils, or foam. The emphasis is on creating a tangible representation of an idea, not necessarily on perfect execution or high fidelity. It's important to clearly communicate the expectations and scope of the prototype to the team. Sometimes, teams might feel overwhelmed by the idea of creating a highly polished prototype. Instead, the focus should be on developing something that's "rough and ready", serving as a tangible reflection of the idea to facilitate further refinement and development.
* By clicking the button, please be aware that you are leaving hpe.com domain. Registration will be required, on the destination link.
- Define the product or solution to be prototyped.
- Using sticky notes, sketch out the basic layout or components of the prototype. Each sticky note can represent a different part or function of the prototype.
- Arrange the sticky notes on a large board or wall to represent the prototype's structure or workflow.
- Use the sticky-note prototype to facilitate discussion, gather feedback, and refine the idea.
- Enables early testing and refining of ideas.
- Encourages feedback and iteration.
- Saves time and resources by identifying issues early.
- The prototype should be just detailed enough to communicate the idea - don't get caught up in precision at this stage.
- Use different colored sticky notes for different components or functions.
- Encourage feedback and be open to making changes based on that feedback.
- Follow up methods: Round Robin, Critique.

Join the fun
Learn human-centered innovation
We teach a core set of 36 methods that can be applied to almost any situation to collaborate better cross-functionally in the design of customer-centered products and solutions.